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How to play Mermaid's Song

The oceans need a new leader. Send out your mermaid ambassadors to entice sea creatures to your side. Win enough creatures’ loyalty to become the Ruler of the Deep.

The Mermaid deck

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There are several types of cards in the Mermaid deck.

Mermaids – These are your ambassadors and start play with no enticement power. Song of the Sea and Silence of the Deep cards empower the mermaids to entice creatures.

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Song of the Sea and Silence of the Deep – These cards’ value increase or decrease one mermaid's enticement power. Use them to empower your mermaids or to disempower your rival's mermaids.

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The Kraken – The Kraken rises from the deep, causing each player’s most powerful mermaid to leave you so they can work together to entice the monster back to sleep.

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Treasure of the Deep – Lure a creature away from another player.

The Sea Creature deck

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Sea Creatures – Each sea creature card has an enticement rating . A mermaid must use Song of the Sea or Silence of the Deep cards to meet or exceed the creature’s enticement rating in order to win that creature’s loyalty for your cause.

Play

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Divide the decks, and draw three cards from the Mermaid deck. The player who went swimming most recently starts.

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Draw phase: Draw cards from the Mermaid deck until your hand contains three cards.

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Action phase: You may perform as many actions, in any order during the Action phase. Resolve all actions as they occur.

  • Play a mermaid.  You may have up to three mermaids in your play area at one time.

  • Play Song/Silence cards. Add Song of the Sea or Silence of the Deep cards to any mermaid, yours or another player’s, in the play area.​

  • Play The Kraken card.  To use, you must say “Release the Kraken” and show the card to all players. All players must then move their mermaid with the highest enticement power to the Mermaid discard pile. Discard The Kraken card to the Mermaid discard pile after use.

  • Play Treasure of the Deep card.  Show the card to all players, then select another player who has recruited one or more creatures, draw one of their creatures at random, and add it to your creature area. Discard Treasure of the Deep to the Mermaid discard pile after use or if there are no creatures to choose from at the end of your turn.

  • Entice a creature. You may declare that you wish to entice a creature when you have a mermaid whose Song/Silence enticement power total value meets or exceeds the enticement rating of that creature. Take the creature’s card from the play area and place it near your play area. 

 

End of turn: You may declare the end of your turn at any time.

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Winning: Have enough sea creature power to take over the Coral Throne.

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To see the full rules and get a link to a video playlist showing how to play - order the game Mermaid's Song. 

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